National Repository of Grey Literature 20 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Presentation of Web API Data in Windows 8 Application
Kalus, Jiří ; Maršík, Lukáš (referee) ; Milička, Martin (advisor)
The aim of this bachelor's thesis is to design and implement a Windows 8 application that can provide data from web API. Transferred data are sensitive for the user with an emphasis for authorization and security. Data is displayed in real time. The thesis decribes possibilities for development of the application for WinRT architecture, communication of the application with web API, authorization and security of transffered and offline data. The application of dashboard type was created that display data from various financial categories. For the visualization basic graphic components were used, some of them includes animations.
Displaying Virtual Graphics and Animations for Sports Analysis
Očenáš, Daniel Miloslav ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor thesis is to create graphic tools used for the analysis of video recordings of sports events, especially football matches. The user can use the tools to highlight selected football players, which are further tracked and highlighted with three-dimensional objects rendered into video scene. Secondly, user can manually create pointed arrows representing player or football movement. Three-dimensional objects are created by perspective distortion corresponding with the scene taken by camera. The theoretical part focuses on the proper rendering of graphical objects into calibrated scene. The practical part focuses on implementation and visualization of mentioned tools by using OpenGL library. 
Web Application for Graphical Visualization of Geospatial Time Series
Rykala, Kryštof ; Rusňák, Vít (referee) ; Hynek, Jiří (advisor)
Geografická data se stala nedílnou součástí každodenního života. Nejběžnější vizualizací geografických dat je statická tematická mapa. Ta ovšem vizualizuje pouze jeden časový okamžik, případně několik z nich, agregovaných dohromady. Bez času navíc není možné vizualizovat geografické jevy, jako je vývoj různých geografických charakteristik (např. růst emisí uhlíku nebo šíření viru). Cílem této práce je vytvoření nástroje pro vytváření vizualizací geografických časových řad, které umožní data prezentovat a studovat. Řešení je vyvinuto jako nástroj aplikace Geovisto. Vyvinutý nástroj umožňuje uživatelům vytvářet vlastní vizualizace a animace geografických časových řad a zároveň je konfigurovatelný pro použití s obecnými daty. Uživatelé se znalostí programování mohou vytvářet nové Geovisto nástroje (např. tematické mapy) a pomocí nástroje pro práci s časem sami implementovat animace do nových tematických map.
Mobile Application "Paramedic doggy" - Injured Cyclist
Richter, Adam ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This work deal with creation of mobile application with educational purposes for children in age between 6 to 10 years with cartoon theme. Educational purpose is focused on first aid in situation where child is forced to help injured person. Application is solved in the form of educational quiz with options A), B) and C), which overlaps with minigames and animations of application mascot. Because of the focus on children in age category, who are learning how to read fluently the application contains in settings option text to speech. Work contains 7 parts including introduction and conclusion. Second part contains general description of the mobile application development. Third part describes in more detail framework Unity, which choice is justified in the part four. Fifth and sixth part describe design and implementation of the resulting application Pejsek Záchranář.
Game in Unity Engine
Uhlíř, Radek ; Starka, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine . Implement classic game mechanic and create more unique game mechanics for solving different logical puzzles . The thesis also focus on the use of tools and components within the Unity editor and creating custom components .
PROTOTYPE OF ADAPTIVE REAR LAMP
Holinka, David ; Vysloužil, Ondřej (referee) ; Hejátková, Edita (advisor)
The thesis focuses on the design of hardware and software prototype of adaptive automotive rear-lighting. Hardware includes a control module and LED module with 150 high brightneess light emitting diodes. These diodes are serve as an adaptive backlight for color LCD display. The device Raspberry Pi 3 was selected as the control element. This device insludes the support of all communications buses which are used in this thesis.
Animation of cylindrical gears meshing
Kvarda, Daniel ; Klapka, Milan (referee) ; Hartl, Martin (advisor)
This thesis deals with meshing relations, geometric, kinematic and force effects occuring during meshing of cylindrical gears with straight and helical teeth. This problematic is clarified with created animations, that are explained and described in this thesis. Animations serve for educational purposes.
Digestion as an interdisciplinary topic in science education
Šarboch, David ; Teplá, Milada (advisor) ; Martínek, Václav (referee)
The diploma thesis focuses on creating educational materials (educational text and educational animation) for secondary schools emerging topic of digestion in human body. The thesis consists of theoretical and practical part. In the theoretical part the following terms are defined: interdisciplinarity, visualization and animation. Moreover, the presence of the topic in the RVP G and analysis of accesible videos and animations, made in relation with the topic, are investigated. Results of both form a base to create educational materials within the practical part. Finally, a chapter about quantitative research method - questionnaire is incorporated. In the practical part of the diploma thesis, the results of realised questionnaire research are disscused. This questionnaire investigated the state of teaching of digestion in human body at secondary schools. The next chapter is dedicated to a manual for educational animation, the introduction of the programme Adobe Flash Professional CS6 and an educational text. The educational text is devoted to teachers at the first place and consists of basic as well as wider information gathering chemical and biological knowledge, which are related to the topic of the educational animation. The animation itself is put as the attachement on CD-ROM. Both of the...
Displaying Virtual Graphics and Animations for Sports Analysis
Očenáš, Daniel Miloslav ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor thesis is to create graphic tools used for the analysis of video recordings of sports events, especially football matches. The user can use the tools to highlight selected football players, which are further tracked and highlighted with three-dimensional objects rendered into video scene. Secondly, user can manually create pointed arrows representing player or football movement. Three-dimensional objects are created by perspective distortion corresponding with the scene taken by camera. The theoretical part focuses on the proper rendering of graphical objects into calibrated scene. The practical part focuses on implementation and visualization of mentioned tools by using OpenGL library. 

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